Planning update 1.1 — Game Designer · Pretender
Your fictional game launched last month. Players love it but report problems. The team has 10 points of effort for the next update. Choose what goes in. Fix what hurts players first, then add the best new feature.
Sprint board · ~4 min
Your role
You're the game designer (in this game).
Your goal
Fix what hurts players first, then add the best new feature.
What you know
- Players lose progress when the game crashes on level 12.
Limits
- Effort can't go over 10.
Success looks like
- Fits — The update ships on time.
- Player pain fixed — Crashes and accessibility fixed.
- Responds — You handled the new report.
Skills you used
- Prioritising — Doing the most important thing first.
- Empathy — Understanding how others feel.
In real life
After launch, game teams plan updates from player feedback and crash reports, fixing serious bugs and accessibility issues before adding new content.
Game Designer
Invent rules and levels that are fun and fair.
Explore next
- Software Developer — Build the apps and tools people use every day.
- Architect & Urban Planner — Design buildings and streets people love to live in.
- Teacher — Help others understand — and check that they did.
Keep exploring
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