Write the patch notes — Game Designer · Pretender
Version 1.1 of your fictional game changes the 'rainbow bubble', which players loved but which made levels too easy. Write the patch notes.
Write a message · ~3 min
Your role
You're the game designer (in this game).
Your goal
Honest, clear, and respectful of players' feelings.
What you know
- Change: rainbow bubbles now appear every 10 pops instead of every 3. Players who bought the rainbow pack get 200 free gems.
Limits
- Players who paid must be told clearly what they get.
Success looks like
- Clear change — Exact numbers.
- Why — Players understand the reason.
- Fair to payers — Compensation explained.
Skills you used
- Communication — Saying things clearly and kindly.
- Fairness — Applying rules the same way for everyone.
In real life
Designers and community managers write patch notes for every update. Honest notes about 'nerfs' (making something weaker) keep players' trust.
Game Designer
Invent rules and levels that are fun and fair.
Explore next
- Software Developer — Build the apps and tools people use every day.
- Architect & Urban Planner — Design buildings and streets people love to live in.
- Teacher — Help others understand — and check that they did.
Keep exploring
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