Last sprint before launch — Game Designer · Pretender
Your fictional team has 12 days of work left before Bolhas launches. Share the days between tasks. Launch a stable game that more people can play.
Share a budget · ~4 min
Your role
You're the game designer (in this game).
Your goal
Launch a stable game that more people can play.
What you know
- Known: 2 crash bugs; no subtitles yet; colour-blind players can't tell keys apart.
Limits
- Use all 12 days.
Success looks like
- Stable — Crashes fixed.
- Accessible — Subtitles and colour-blind mode.
- Scope — Nice-to-haves can wait.
Skills you used
- Prioritising — Doing the most important thing first.
- Responsibility — Knowing when to act and when to ask for help.
In real life
Before launch, studios cut features to protect quality. Accessibility (subtitles, colour options, remapping) is increasingly treated as essential, not extra.
Game Designer
Invent rules and levels that are fun and fair.
Explore next
- Software Developer — Build the apps and tools people use every day.
- Architect & Urban Planner — Design buildings and streets people love to live in.
- Teacher — Help others understand — and check that they did.
Keep exploring
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