The first five minutes — Game Designer · Pretender
Order the first moments of your fictional game Bolhas so new players learn by playing. Fun fast, one skill at a time, choices last.
Put in order · ~3 min
Your role
You're the game designer (in this game).
Your goal
Fun fast, one skill at a time, choices last.
What you know
- Players often skip long text screens. They remember what they try themselves.
Limits
- Ask about settings like sound and text size before gameplay.
Success looks like
- Accessible — Everyone can start.
- Learn by doing — One skill at a time.
- Fun — A win comes early.
Skills you used
- Planning — Turning a goal into steps.
- Empathy — Understanding how others feel.
In real life
'Onboarding' is a key job for game designers: teaching through play, not walls of text. Good onboarding is tested again and again with new players.
Game Designer
Invent rules and levels that are fun and fair.
Explore next
- Software Developer — Build the apps and tools people use every day.
- Architect & Urban Planner — Design buildings and streets people love to live in.
- Teacher — Help others understand — and check that they did.
Keep exploring
Other languages
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