MyLeoNes™

Teach a new move — Game Designer · Pretender

At the fictional Pixel Orchard studio, your game adds a new move: the double jump. Players must learn it without reading a manual. Order the level's challenges so players learn step by step.

Put in order · ~3 min

Your role

You're the level designer (in this game).

Your goal

Order the level's challenges so players learn step by step.

What you know

Limits

Success looks like

Skills you used

In real life

Famous game levels are built this way: introduce, test, twist, combine. Designers watch playtesters to see where they get stuck and adjust.

Game Designer

Invent rules and levels that are fun and fair.

Explore next

Keep exploring

Other languages

Loading MyLeoNes™…