Sort the playtest feedback — Game Designer · Pretender
After a playtest with 10 fictional kids, you have their comments. Sort each: a bug, a design problem, or a personal preference.
Sort into groups · ~3 min
Your role
You're the game designer (in this game).
Your goal
Send each comment to the right team.
What you know
- Bug = the game doesn't work as intended. Design problem = it works, but many players struggle. Preference = one person's taste.
Limits
- Note how many kids said each thing.
Success looks like
- Bugs — Broken things go to the programmers.
- Design — Patterns across many players spotted.
- Taste — Single opinions kept in proportion.
Skills you used
- Active listening — Listening to understand, not just to reply.
- Logical thinking — Following steps and rules precisely.
In real life
Game designers run playtests and sort feedback into bugs, design issues and preferences. Listening to many players — not just the loudest — leads to better games.
Game Designer
Invent rules and levels that are fun and fair.
Explore next
- Software Developer — Build the apps and tools people use every day.
- Architect & Urban Planner — Design buildings and streets people love to live in.
- Teacher — Help others understand — and check that they did.
Keep exploring
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