48-hour game jam — Game Designer · Pretender
Your fictional team enters a 48-hour game jam. You have 12 blocks of work time to share between programming, art, sound, playtesting and rest. Finish a playable, fun game without burning out.
Share a budget · ~4 min
Your role
You're the team's game designer (in this game).
Your goal
Finish a playable, fun game without burning out.
What you know
- Tired teams make more bugs.
Limits
- The game must be playable by the deadline.
Success looks like
- Playable — Enough time to build and make it look good.
- Fun-tested — Real players tried it.
- Rested team — Everyone slept.
Skills you used
- Planning — Turning a goal into steps.
- Adaptability — Changing the plan when things change.
In real life
Game jams like the Global Game Jam challenge teams to make a game in 48 hours; experienced jammers keep the scope small, test early and still sleep.
Game Designer
Invent rules and levels that are fun and fair.
Explore next
- Software Developer — Build the apps and tools people use every day.
- Architect & Urban Planner — Design buildings and streets people love to live in.
- Teacher — Help others understand — and check that they did.
Keep exploring
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