Game Designer — Pretender
Invent rules and levels that are fun and fair. Game designers decide how a game works: the goal, the rules, the levels and how hard it gets. They build quick prototypes, watch real players test them, listen to feedback and change things until the game is fun, fair and accessible.
Missions
Teach a new move
At the fictional Pixel Orchard studio, your game adds a new move: the double jump. Players must learn it without reading a manual.
Put in order · ~3 min
Fun and fair, or frustrating?
The Pixel Orchard team has a list of design ideas for a new game for ages 8 and up. You review them before the next build.
Sort into groups · ~4 min
Run a playtest
Mia, a fictional 10-year-old, is testing your new level at Pixel Orchard. After two minutes she's stuck at the same wall and getting annoyed.
Decisions · ~4 min
Review the design doc
Your fictional studio is making a free puzzle game for kids. A teammate wrote the monetisation section of the design document. You review it.
Spot the issues · ~3 min
48-hour game jam
Your fictional team enters a 48-hour game jam. You have 12 blocks of work time to share between programming, art, sound, playtesting and rest.
Share a budget · ~4 min
Planning update 1.1
Your fictional game launched last month. Players love it but report problems. The team has 10 points of effort for the next update. Choose what goes in.
Sprint board · ~4 min
What they do
Game designers decide how a game works: the goal, the rules, the levels and how hard it gets. They build quick prototypes, watch real players test them, listen to feedback and change things until the game is fun, fair and accessible.
Skills
- Logical thinking — Following steps and rules precisely.
- Empathy — Understanding how others feel.
- Adaptability — Changing the plan when things change.
Typical tasks
- Write the rules of a level
- Run a playtest and take notes
- Balance difficulty
Tools
- Paper prototypes
- Game engine
- Playtest notes
Responsibilities
- Make games everyone can play
- Respect players' time and money
Myth or reality?
Myth: Game designers play games all day.
Reality: They mostly write rules, test, take notes and fix what isn't fun.
Myth: Harder always means better.
Reality: Good games teach step by step and let players choose their challenge.
Explore next
- Software Developer — Build the apps and tools people use every day.
- Architect & Urban Planner — Design buildings and streets people love to live in.
- Teacher — Help others understand — and check that they did.
Related careers
- Level designer
- Game artist
- QA tester
Keep exploring
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