Weavers — The Makers of Our World
From thread to cloth: patterns, looms and clothing for… The Makers of Our World game on MyLeoNes for ages 7–17; invented stories, crafts learned safely.
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Plant or animal fibre?
Welcome to the Weavers' Hall of Thistle Mill. Before any cloth, you must know where the fibres come from.
From fleece to thread
Granny Maren has a basket of fresh fleece and needs thread by spring. Put the steps in the order she follows.
Warp and weft
Apprentice Ines sits at her first loom in the Weavers' Hall. Master Rowan asks her which thread is which.
Building a pattern
The Midsummer Fair is near and Apprentice Ines wants to weave a scarf with stripes and diagonal lines. Help her choose.
Dyes and the right cloth
At the Dye Yard of Thistle Mill, Dyer Ola shows how colour comes from nature. Then travellers ask which cloth suits their journey.
Mend, don't waste
It is mending day at Thistle Mill, where nothing is thrown away too soon. Spot what the mending bench is doing wrong.
- Weavers — From thread to cloth: patterns, looms and clothing for everyone.
- Smiths — Turn raw materials into powerful tools.
- Carpenters — Shape wood into homes, bridges and furniture.
- Potters — Clay, fire and the first containers of civilisation.
- Farmers — Seeds, seasons and the food that feeds the world.
- Glassmakers — Sand and heat become windows, lenses and lab glass.
- Shipbuilders — Build vessels that carry people and goods across seas.
- Watchmakers — Tiny gears, springs and the art of measuring time.
The guild stories are invented, to learn from. Fire, heat, blades and tools are only for trained adults: learn these crafts with a trained adult, never at home. Nothing about you is collected; progress stays on this device.
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