Farmers — The Makers of Our World
Seeds, seasons and the food that feeds the world. The Makers of Our World game on MyLeoNes for ages 7–17; invented stories, crafts learned safely.
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What a seed needs
At Green Acre Farm, Farmer Wren hands you a pouch of seeds. Before sowing, she asks what plants really need.
The farmer's year
Green Acre lies in a place with four seasons. Farmer Wren paints the year on the barn wall, but the pictures got mixed up.
Water wisely
A hot, dry week has come to Green Acre and the bean rows look droopy. Water is limited, so every drop counts.
A healthy field plan
Farmer Wren left her plan for next year on the table. Can you spot the parts that would hurt the soil or the helpful insects?
From field to pantry
Autumn has come and the pumpkins and apples are ready. Farmer Wren wants none of the harvest to spoil.
A fair and thrifty farm
Harvest festival is near and Green Acre has visitors. Which farm habits should the guests hear about, and which should be left behind?
- Weavers — From thread to cloth: patterns, looms and clothing for everyone.
- Smiths — Turn raw materials into powerful tools.
- Carpenters — Shape wood into homes, bridges and furniture.
- Potters — Clay, fire and the first containers of civilisation.
- Farmers — Seeds, seasons and the food that feeds the world.
- Glassmakers — Sand and heat become windows, lenses and lab glass.
- Shipbuilders — Build vessels that carry people and goods across seas.
- Watchmakers — Tiny gears, springs and the art of measuring time.
The guild stories are invented, to learn from. Fire, heat, blades and tools are only for trained adults: learn these crafts with a trained adult, never at home. Nothing about you is collected; progress stays on this device.
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