A park for everyone — Architect & Urban Planner · Pretender
The fictional town of Vale Novo is turning an empty lot into a park. The first draft of the plan has some great ideas and some that would shut people out. Sort each idea: does it welcome everyone, or leave someone out?
Sort into groups · ~4 min
Your role
You're the urban planner reviewing the plan (in this game).
Your goal
Sort each idea: does it welcome everyone, or leave someone out?
What you know
- Park users include toddlers, grandparents, wheelchair users, parents with prams and people who can't see well.
Limits
- Think about who would be stopped, not only who would enjoy it.
Success looks like
- Access — You spotted what lets everyone get in and move around.
- Comfort — You know shade, seats and water keep people in the park.
- Feeling safe — You chose light, visibility and clear paths.
Skills you used
- Empathy — Understanding how others feel.
- Planning — Turning a goal into steps.
- Fairness — Applying rules the same way for everyone.
In real life
Planners hold public meetings and walk-throughs with residents, including disabled people's groups, before a design is approved. Many countries have accessibility rules for public spaces.
Architect & Urban Planner
Design buildings and streets people love to live in.
Explore next
- Environmental Engineer — Keep water, air and energy clean for everyone.
- Project Manager — Lead a team from idea to finished project.
- Game Designer — Invent rules and levels that are fun and fair.
Keep exploring
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