Harbour — Demand & Supply
How goods travel the world. Goods coming in, goods going out · The journey of a banana · What does Made in tell you? Demand & Supply · MyLeoNes.
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Goods coming in, goods going out
You are the harbour master of Isla Verde, a sunny island. Ships arrive and leave all day, and you must tell which goods are coming in and which are going out.
The journey of a banana
A banana on your shelf has travelled a long way. Help the harbour team put its journey in the right order.
What does Made in tell you?
A jar of honey arrives at the harbour with a label. Read it like a detective and spot the lines that say more than the label really tells.
The late ship
A storm has delayed the ship carrying oranges for the shop of Captain Bo. The shelves are almost empty, and customers are asking questions.
Storms, ports and prices
Events at sea and on land can make goods easier or harder to find. Read the harbour news and decide what happens to prices.
Why do countries trade?
Two invented lands, Isla Verde (warm and wet) and Coldmark (cool and rocky), send ships to each other. A young trader asks you why.
The trip of a container
A factory in Pineport packs toy boats into one big metal container. It will end up in a shop across the sea.
Fresh or long-lasting?
The harbour has room on its ships. Some goods can sail for weeks, while others must be sold soon after they are picked or baked.
- Trading Post — From swapping to money.
- Price Square — Why things cost what they cost.
- Market Hall — Buyers, sellers and fair competition.
- Harbour — How goods travel the world.
- Wise Choices — Needs, wants, saving and choosing well.
- Fair Trade Lane — Fairness, waste and trading kindly.
Invented stories to learn from, not financial advice. Before buying or selling anything for real, ask a trusted adult. Nothing about you is collected; progress stays on this device.
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