2002: The euro arrives — Time Machine · Investopia
1 January 2002: Portugal swaps escudos for euros. Free Investopia simulation for ages 10–17 with fictional LeoCoins; not financial advice.
Your task
Sort each statement.
- A currency is a country's (or region's) money. Exchange rates say how much one is worth in another.
- Educational simulation with fictional LeoCoins — not financial advice and no buy or sell recommendation.
- Island companies in this mission are imaginary and their numbers are for practice. Prices in the game are simulated. Real data (SEC, ECB) always shows its source and date.
Score
- Money knowledge — You used the right idea (risk, diversification, P/E, fees, inflation…).
- Risk & diversification — You balanced risk and didn't put all your eggs in one basket.
- Think first & stay safe — You took your time, spotted traps and knew when to ask a trusted adult.
Real world
Real world: euro notes and coins entered circulation on 1 January 2002 in 12 countries; the conversion rate for Portugal was fixed at 200.482 escudos per euro (Banco de Portugal).
Time Machine
Educational simulation with fictional LeoCoins. Not financial advice and no buy or sell recommendations. Companies in the game are invented. Real money decisions are for adults — talk to a trusted adult.
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