AI programmes for after-school and activity centres · MyLeoNes™ AI Academy
Hands-on AI workshops for ATL and activity centres, from €8 per participant per hour. Courses of 3, 8, 20 or 60 hours, on site, online or hybrid — holiday bootcamps, after-school activities and support for group leaders.
Short, hands-on sessions that fit a holiday week or an afternoon, and end with something the child can show.
Includes
- Hands-on workshops
- School holidays
- After-school activities
- Creativity with AI
- Quick projects
- Support for group leaders
Prices and proposals
After-school and activity centres — €12 per student / hour. Minimum 12 participants; 12 to 25 per group works best.
- 3h — introductory workshop
- 8h — short practical course
- 20h — creative bootcamp
- 60h — full programme
12 students × 3h × €12 = €432
Results
- every participant leaves with a creation of their own
- group leaders get a structure they can repeat
- built for holidays, activity centres and creative programmes
Three hours, minute by minute
The shortest course we run, from the door to the finished piece. Longer programmes are this shape repeated, not this shape stretched.
- 0h00 — Hands on the tool: No lecture. Everyone makes something in the first fifteen minutes — usually something bad, on purpose, because that is what the next hour is for.
- 0h45 — Why it came out like that: What the model actually did, where it invented, and how the question changes the answer. This is the part that stays with people.
- 1h30 — Make it again, properly: The same idea, asked well. Side by side with the first attempt, so the difference is not explained — it is seen.
- 2h30 — Show it: Everyone presents what they made, in one minute each. Nobody leaves with notes; everybody leaves with a finished piece.
What comes out of a session
These are examples we made ourselves to show the kind of thing a session produces. They are not the work of real participants — the Academy has not run its programmes yet. The day it has, these are replaced by real projects, with permission, and we will say whose they are.
- An invented creature — Example
- The house that walks — Example
Safety and responsibility
- Age-appropriate content, band by band
- Supervised projects, always
- Nothing made public without authorisation
- No behavioural advertising, anywhere
- Personal data handled with care and minimised
- Critical thinking before tooling
- Responsible and creative use of AI
- For companies: confidentiality, human validation, and the limits of the tool stated plainly
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